Post by Worban on Jul 31, 2016 21:18:39 GMT -6
I like to plan ahead and make sure everyone is fully prepared to follow a comprehensive plan that will help us clear our first T6 AAT/GG raid as efficiently as possible, and ensuring we don't fail what may be a tougher T7 raid.
Here is the plan, open for discussion and debate:
We will do PF and coordinated/controlled damage for each phase, every 6 hours. An hour prior to posting, we will evaluate scores to determine who gets to post their damage and who has to retreat, if we manage 100% damage among pre-fighters. If you cannot participate in the PF damage evaluation process for a phase (you need to be present that whole hour), please do not PF that phase.
If someone manages to solo any phase, they need to announce that in game chat and post that announcement Here. Whoever first posts their clear announcement on the forum, will be the only person authorized to post damage for that phase, unless a forced client restart invalidates the clear.
So the first 5 hours allows P1 PF. At the 5-hour mark, an hour before we post P1 PF damage, if nobody has managed a solo, we'll ask everyone to announce their PF damage (as the percent of health bar removed) in guild chat. We will add up all those percentages (down to a tenth of a percent) of combined PF damage and hope it exceeds 100% health. If it does exceed 100%, we will evaluate various combinations of percentages and take the combo that produce an optimal result, in the following priority:
1) The fewest number of teams used (see Example #1);
2) The lowest combo over 100% (see Examples #2 & #3);
3) Giving preference to the highest damage dealer, in the very rare case of a tie in the optimal result (see Example #4).
We want to avoid wasting teams and damage as much as possible in our first two AAT/GG attempts, both the T6 and first T7. It's kind of a complicated formula to decide who posts damage and who doesn't. But a 3-person panel of volunteer mathematicians will sort that out when the time comes, and others are encouraged to verify their conclusions by doing their own math to show a more optimal outcome. Here are some examples of the formula, without bothering with fractions of a percent, looking at a sample Top 6 damage dealers:
We will follow this process for each phase, every 6 hours. So, 11 hours after the raid was opened, an hour before posting P2 PF damage, we will evaluate the numbers to determine P2 damage posters. 17 hours into the raid, an hour before posting P3 PF damage, we'll identify P3 posters. And at the 23 hour mark, we'll do the same for P4.
If a character reset for T6 interrupts this flow, we will consider one hour prior to that a posting time for whatever phase we're in, starting the evaluation process two hours before reset. After PF damage is finished posting, FFA will open up for an hour of throwing whatever attempts you have left, before character refresh.
We will resolve posting damage in a controlled manner for each phase, in the five minutes that follow the set posting time, if damage exceeds 100% of phase total health. Of the players that are identified to post, we will do it one player at a time, in order. This is so I can verify the percent of damage dealt by each player against their claim in the prior PF evaluation phase. If someone is caught lying about their damage, it will result in a stern warning for dishonesty. Everyone who pre-fought should remain idle in their PF battle until the phase is actually closed and I say it's time for everyone to retreat. If someone was fudging their PF numbers, to try and get selected for posting damage, we may need someone or a new combo of PF scores to clean up the phase.
Anyone not authorized to post PF damage, but does anyway, will be reprimanded for failure to follow instructions, selfishly racking up wasted damage at the expense of delaying or failing raid completion for the entire guild.
As usual, this is open for discussion and I welcome feedback. I know many of you may complain with something like "Why does it have to be this complicated?" That's because it's a brand new raid. Remember what fighting the Rancor for the very first time was like? It was crazy how little damage people did against it because we didn't know what to expect and weren't even familiar with PF yet. Hell, we had no real plan or schedule for raids and it was chaos. Some of our weakest performers in the first week, turned out to be our heaviest hitters weeks later, after they figured it out and built teams to handle each phase. Plus, we want plenty of opportunity to practice each phase to try various comps against unfamiliar foes.
If it turns out to be really tough, and we can't even kill a phase with PF, falling short of a 100% total, then there is no combo computation in the evaluation step and we all simply post at the designated time for that phase. We will do this because there is no wasted damage if we haven't even cleared the phase. If we fail to clear a stage with all our PF damage, and there is less than 50% health remaining, we will conduct another, quick 1-hour PF session to close that phase out and get moving on to the next with a 4 hour PF window remaining on the following phase. We will require everyone to announce their damage in chat, so we can start performing combo analysis in real-time.
Thanks for reading all of this if you did, and don't hesitate to ask any questions!
Here is the plan, open for discussion and debate:
We will do PF and coordinated/controlled damage for each phase, every 6 hours. An hour prior to posting, we will evaluate scores to determine who gets to post their damage and who has to retreat, if we manage 100% damage among pre-fighters. If you cannot participate in the PF damage evaluation process for a phase (you need to be present that whole hour), please do not PF that phase.
If someone manages to solo any phase, they need to announce that in game chat and post that announcement Here. Whoever first posts their clear announcement on the forum, will be the only person authorized to post damage for that phase, unless a forced client restart invalidates the clear.
So the first 5 hours allows P1 PF. At the 5-hour mark, an hour before we post P1 PF damage, if nobody has managed a solo, we'll ask everyone to announce their PF damage (as the percent of health bar removed) in guild chat. We will add up all those percentages (down to a tenth of a percent) of combined PF damage and hope it exceeds 100% health. If it does exceed 100%, we will evaluate various combinations of percentages and take the combo that produce an optimal result, in the following priority:
1) The fewest number of teams used (see Example #1);
2) The lowest combo over 100% (see Examples #2 & #3);
3) Giving preference to the highest damage dealer, in the very rare case of a tie in the optimal result (see Example #4).
We want to avoid wasting teams and damage as much as possible in our first two AAT/GG attempts, both the T6 and first T7. It's kind of a complicated formula to decide who posts damage and who doesn't. But a 3-person panel of volunteer mathematicians will sort that out when the time comes, and others are encouraged to verify their conclusions by doing their own math to show a more optimal outcome. Here are some examples of the formula, without bothering with fractions of a percent, looking at a sample Top 6 damage dealers:
Example 1:
1. 55%
2. 50%
3. 30%
4. 21%
5. 20%
6. 15%
Result 1:
#1 & #2 get to post PF damage and everyone else will be asked to retreat because the optimal result is 2 teams used, 105% damage done. If we went #2, #3 & #4 it would result in a better 101%, but that uses an additional team, which is bad. Fewer teams used will always trump a lower percent result.
1. 55%
2. 50%
3. 30%
4. 21%
5. 20%
6. 15%
Result 1:
#1 & #2 get to post PF damage and everyone else will be asked to retreat because the optimal result is 2 teams used, 105% damage done. If we went #2, #3 & #4 it would result in a better 101%, but that uses an additional team, which is bad. Fewer teams used will always trump a lower percent result.
Example 2:
1. 51%
2. 45%
3. 40%
4. 32%
5. 30%
6. 24%
Result 2:
#3, #4, #5 get to post PF damage and unfortunately, everyone else will be asked to retreat because the optimal result is 3 teams used, 102% damage done. If we went with top 3 teams, total damage posted would be 136%, unnecessarily wasting an extra 34% health. This also results in saving two of our potentially strongest teams for another phase.
1. 51%
2. 45%
3. 40%
4. 32%
5. 30%
6. 24%
Result 2:
#3, #4, #5 get to post PF damage and unfortunately, everyone else will be asked to retreat because the optimal result is 3 teams used, 102% damage done. If we went with top 3 teams, total damage posted would be 136%, unnecessarily wasting an extra 34% health. This also results in saving two of our potentially strongest teams for another phase.
Example 3:
1. 45%
2. 40%
3. 30%
4. 20%
5. 16%
6. 12%
Result 3:
#1, #2, #5 get to post PF damage and everyone else will be asked to retreat because the optimal result is 3 teams used, 101% damage done. If we went with top 3 teams, total damage posted would be 118%, unnecessarily wasting an extra 17% health.
1. 45%
2. 40%
3. 30%
4. 20%
5. 16%
6. 12%
Result 3:
#1, #2, #5 get to post PF damage and everyone else will be asked to retreat because the optimal result is 3 teams used, 101% damage done. If we went with top 3 teams, total damage posted would be 118%, unnecessarily wasting an extra 17% health.
Example 4:
1. 75%
2. 36%
3. 33%
4. 32%
5. 16%
6. 10%
Result 4:
I specifically threw in this example to plan for a tie in the optimal result (very unlikely, when we start using a decimal place for the real thing). Both #1, #5, #6 and #2, #3, #4 combos produce an optimal result of 3 teams used, 101% damage done. We have to resolve the tie with #1 out-damaging everyone, but #2, #3, #4 out-performing #5 & #6. In this case, the combo with the single player dealing the highest damage trumps. So #1, #5, #6 get to post and everyone else would be asked to retreat.
1. 75%
2. 36%
3. 33%
4. 32%
5. 16%
6. 10%
Result 4:
I specifically threw in this example to plan for a tie in the optimal result (very unlikely, when we start using a decimal place for the real thing). Both #1, #5, #6 and #2, #3, #4 combos produce an optimal result of 3 teams used, 101% damage done. We have to resolve the tie with #1 out-damaging everyone, but #2, #3, #4 out-performing #5 & #6. In this case, the combo with the single player dealing the highest damage trumps. So #1, #5, #6 get to post and everyone else would be asked to retreat.
We will follow this process for each phase, every 6 hours. So, 11 hours after the raid was opened, an hour before posting P2 PF damage, we will evaluate the numbers to determine P2 damage posters. 17 hours into the raid, an hour before posting P3 PF damage, we'll identify P3 posters. And at the 23 hour mark, we'll do the same for P4.
If a character reset for T6 interrupts this flow, we will consider one hour prior to that a posting time for whatever phase we're in, starting the evaluation process two hours before reset. After PF damage is finished posting, FFA will open up for an hour of throwing whatever attempts you have left, before character refresh.
We will resolve posting damage in a controlled manner for each phase, in the five minutes that follow the set posting time, if damage exceeds 100% of phase total health. Of the players that are identified to post, we will do it one player at a time, in order. This is so I can verify the percent of damage dealt by each player against their claim in the prior PF evaluation phase. If someone is caught lying about their damage, it will result in a stern warning for dishonesty. Everyone who pre-fought should remain idle in their PF battle until the phase is actually closed and I say it's time for everyone to retreat. If someone was fudging their PF numbers, to try and get selected for posting damage, we may need someone or a new combo of PF scores to clean up the phase.
Anyone not authorized to post PF damage, but does anyway, will be reprimanded for failure to follow instructions, selfishly racking up wasted damage at the expense of delaying or failing raid completion for the entire guild.
As usual, this is open for discussion and I welcome feedback. I know many of you may complain with something like "Why does it have to be this complicated?" That's because it's a brand new raid. Remember what fighting the Rancor for the very first time was like? It was crazy how little damage people did against it because we didn't know what to expect and weren't even familiar with PF yet. Hell, we had no real plan or schedule for raids and it was chaos. Some of our weakest performers in the first week, turned out to be our heaviest hitters weeks later, after they figured it out and built teams to handle each phase. Plus, we want plenty of opportunity to practice each phase to try various comps against unfamiliar foes.
If it turns out to be really tough, and we can't even kill a phase with PF, falling short of a 100% total, then there is no combo computation in the evaluation step and we all simply post at the designated time for that phase. We will do this because there is no wasted damage if we haven't even cleared the phase. If we fail to clear a stage with all our PF damage, and there is less than 50% health remaining, we will conduct another, quick 1-hour PF session to close that phase out and get moving on to the next with a 4 hour PF window remaining on the following phase. We will require everyone to announce their damage in chat, so we can start performing combo analysis in real-time.
Thanks for reading all of this if you did, and don't hesitate to ask any questions!