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Post by kraken on Sept 22, 2016 10:43:24 GMT -6
Hi guys,
I was wondering (hoping) some-one could help me with some pre-fight information. I've been struggling to hit over the million mark on raids and seen other guild members growing and posting some really good scores and their rosters are around the same as mine, but i dont get the pre fight thing and dont want to register a score to early. Any help would be much appreciated.
Many Thanks Kraken
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Post by rebbyj on Sept 24, 2016 4:53:37 GMT -6
Hey Kraken,
I know your pain! I have only recently started posting damage of over a mill myself. I started using Teebo and QGJ purely for their reduce meter skills.
You want to focus on killing the grunts first and foremost, but using your reduce meter skills on the Captain whenever they become available in order for him to not get a turn. Once the little piggies are dead you can focus on taking the Captains turn meter and doing damage to him. Have Teebo as lead so he self-stealths. His basic skill at omega level will drop the Captains turn meter 100% as long as Teebo is in stealth mode. Use his 2nd skill to enter stealth if necessary. Use QGJ basic skill to get 65% chance of removing 30% TM. My other team members are GS, Lumi and Phasma. Phasma's def down and slow skills are very handy here too. I managed to clear P1 with this team last night and do over 2 mill damage.
Its a bit of trial and error really to get used to doing it. I was scared at first because I didn't want to get killed and accidently post damage. I think its 15 turns until the pigs get 'enraged' and start one hitting my characters, so you do have a bit of time to do damage before that happens. Just stop attacking when that gets near to happening. Just minimise the game so it pauses and come back on when its time for FFA!
Hope this helps, someone could probably give a better, more detailed explanation than I, I'm sure. But that's the basics, and how I do it.
Good luck!
Rebs
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Post by rebbyj on Sept 24, 2016 5:01:10 GMT -6
Oh yeah, just to add. You might want to get some decent potency mods on the go too!
Rebs
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Post by kraken on Sept 24, 2016 7:00:54 GMT -6
Hi Rebby, thanks so much for your input, i have noticed your scores going up in recent raids, ill give this a go on the next raid in my time zone, hopefully start challenging those top spots. Thanks again Kraken
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Post by rebbyj on Sept 24, 2016 12:51:22 GMT -6
You're very welcome! I hope it helps.
Rebs
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blah
Initiate
Posts: 3
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Post by blah on Oct 2, 2016 21:40:29 GMT -6
Gonna throw in my two cents from a ftp perspective.
Prior to today, I have run teebo, qgj, Rey, fives, and ee. I don't have fives basic omegad. This let me cruise through all of p1 without issue. Teebo has 4x speed 2x potency, and I think I went speed on elder as well, if I didn't you should. Rest is largely irrelevant.
Kill the left pig, hit the captain with teebo off the bat to kill his turn is the only thing special. Beyond that it's all about managing turn meter. I go with elder because I need teebo to have as many turns as possible to reduce the effect of rng. Same reasoning for speed over potency on his mods.
Today was my first raid with dengar, so I pulled Rey and fives for dengar and phasma (g7 and g8). P1 was... Challenging. He was down to two turns until enrage when I killed him. Rancor himself was far less of a threat in p2, I got over halfway through before making a mistake, I mistimed the turns and got slaughtered. You have to minimize his turns, and dropping the door counts as a turn for his swallow cooldown I think, but if he's going to get a turn anyways drop the door. I had two doors on him and one actual turn that he took. I could've reached p3.
Some advice I can offer is to learn your teebo speed vs the boss. If you know he will get another turn before the boss does, don't burn your special to stealth. Gotta preserve that ability for when you know you're about to be fucked.
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Post by kraken on Oct 6, 2016 9:13:54 GMT -6
Thanks for that Blah, I'll have to level up my EE.
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